Citation: Sonic 3D Flickies' Island


 CONTENTS

Before Starting Play

Flicky Island Under Siege!

Take Control

Pregame Screens/Options

Screen Signals

Rings, Springs and Other Things

Flicky Island

Game Over/Continue

Strategies for Flicky Island

Credits

Copyright Information


 Flicky Island Under Siege!

Sonic and his friends are off to visit the mysterious Flicky Island. According to legend, the island contains precious gems — among them the Chaos Emeralds. Sonic must find the Flickies, mysterious little birds who hold the key to finding the gems. Flickies are rarely seen, and it is said that their existence is tied closely to the location of the Chaos Emeralds.

Meanwhile, Dr. Robotnik has hatched a new scheme. His target this time is Flicky Island. He has detected the presence of the Chaos Emeralds on the island. Upon arriving there, Robotnik immediately starts setting up intruder defences, and begins building the robots he loves so much. But Robotnik needs to find the Flickies to place inside his machines. Suddenly, in the distance he sees a bright shining Dimension Ring appear. A flock of Flickies fly out of the ring, perch on a tree branch, pick up some food, and then disappear into the Dimension Ring. “So they live in another dimension, do they? Hah! I’ve found out the secret of the Flickies!”

The Flickies travel freely between dimensions using the Dimension Rings! Without wasting any time, Robotnik develops a new device: the Dimension Ring Generator. He captures Flickies from the Flicky Dimension using his new device, and begins turning them into robots. Later on, Sonic and his friends arrive at Flicky Island, and find the place in pandemonium.

Sonic sees the crazed doctor busily placing the Flickies into his robot shells. “Robotnik!” Sonic yells.

“Sonic? Again? Well, no matter. With the robots I’ve created using the Flickies, you’ll never be able to stop me! At last I’ll be free to find all the Chaos Emeralds and rule the world!” Sonic realises that he must save the Flickies by freeing them from their robotic prisons and sending them back into the Flicky dimension. More importantly, Robotnik must not be allowed to find the Chaos Emeralds first. Time to go, Sonic!


 Take Control!

Directional Button (D-Button)

•	Guides Sonic

ENTER

•	Advances to Title screen from movie

•	Enters/exits Option screens

•	Pauses game; resumes paused game

SHIFT/SPACE

•	Makes Sonic jump

•	Makes Sonic perform the Blast Attack (when using the Gold Shield)

CTRL

•  	Makes Sonic perform the Sonic Spin Dash


 Pregame Screens

After the Sega and Travellers Tales logos appear, a short movie begins, followed by the Sonic 3D Flickies' Island Title screen. In a few moments, a game demo begins. Press Start at any time to return to the Title screen.


 Screen Signals

1	Rings Collected

2	Robot

3	Lives Remaining

4	Flicky Counter

5	Sonic and Flicky

6	Ring

Flickies

Jump on or Spin Dash into a robot to break it open and release the Flicky inside. After the Flicky is free, run past it to attract its attention. The Flicky then follows Sonic obediently. Keep an eye on the Flickies Sonic has collected — they have a tendency to scatter when they or Sonic are hit by enemies.

Rings

Collect Rings to increase your score and to gain entrance to the Knuckles and Tails Bonus Stages.

Lives Remaining

The number of Sonic’s remaining Lives is shown at the bottom left corner of the screen.

Flicky Counter

The number of Flickies needing to be rescued is shown at the bottom right corner of the screen. If the Flicky indicator is lit, the Flicky has already been found.


 Rings, Springs and Other Things

The Flickies’ pleasant island has been changed into a danger-filled maze. Sonic must find his way through this mayhem in order to free his Flicky friends and stop Robotnik from getting his mitts on the Chaos Emeralds. There are many items Sonic may come across in his adventure, so take a look at the items below to help Sonic out.

1	Rings

Collect Rings to protect Sonic from Robotnik’s traps, gain access to the Knuckles or Tails Bonus Stages (to find Chaos Emeralds) and gain Bonus Points at the end of each Act. Remember, Sonic needs to collect at least 50 Rings to enter the Bonus Stages.

2	Shields

There are three kinds of Shields to be found on Flicky Island. The Blue Shield protects Sonic against regular and electrical damage, the Red Shield protects against both regular and fire damage, and the Gold Shield gives Sonic the power to use the Blast Attack as well as protecting him from enemy attacks.

3	Sonic Medals/Extra Lives

Collect ten Sonic Medals to gain a Continue! Look for medals above you when bouncing on Springs. Extra Lives can be found inside TVs and gained in the Knuckles or Tails Bonus Stages (if you’ve already gained all seven Chaos Emeralds).

4	Sonic Blast Attack

Take on all challengers! Press Button A or C to jump, and press either button again in midair to home in on enemies. Sonic needs to find the Gold Shield first to use the Blast Attack.

5	Springs and Transports

Use springs to jump from one place to another and collect Rings or Sonic Medals for extra Lives! Transports move Sonic UP and DOWN levels. Try the Spin Dash to activate some transports.

6	Chaos Emeralds

Dr. Robotnik wants to use the power of the Chaos Emeralds to gain control over the world. The only way to stop him is by racing to the Emeralds first! Once you have collected 50 or more Rings, look around for Tails or Knuckles, who can transport you to the Bonus Stage, where the Chaos Emeralds can be found.

7	Dimension Rings

At certain points on Flicky Island, Sonic can find Dimension Rings, the doorways to the Flicky Dimension. Jump and grab the red area of the Dimension Ring whenever Sonic has Flickies to take them out of the hands of the fiendish Dr. Robotnik, and get them safely back into their dimension!


 Flicky Island

Dr. Robotnik has made quite a mess of things! The once-peaceful Flicky Island is now inhabited by vicious robots and fiendish traps designed to stop Sonic! Release the Flickies from the robots and get them back to their own dimension, dodge the traps, race through snow, rain, and fog, find the secret passageways leading to helpful items, collect all the Chaos Emeralds, defeat Dr. Robotnik and above all — HAVE A GOOD TIME!

1	Green Grove Zone

The hills are alive with the sound of camshafts, engines, and various other machinery. The Flickies have been turned into nasty robots, and it’s up to you to guide Sonic through the Green Grove Zone!

2	Rusty Ruin Zone

The ruins of the fabled continent of Atlantis were brought up from the depths when Flicky Island was created. Robotnik has fitted the ancient booby traps with modern machinery, making them more dangerous than ever! Dark and gloomy, some parts of the Rusty Ruin Zone are drenched in fog and rain, but Sonic has a job to do and nothing will dampen his spirits.

3	Spring Stadium Zone

This area is a crazy funhouse of pinball cushions and bumpers, springs and not-so-friendly spike traps. Hone your jumping and bouncing skills here.

4	Diamond Dust Zone

Did you bring your Sonic snowboard? The snowy mountains of Flicky Island are filled with icy snowblowers, frozen paths and rivers of slush. The occasional snowfall doesn’t even faze Sonic, but watch out for snow-spitting snowmen and uncover snowy Springs to make your way through this Zone.

5	Volcano Valley Zone

Quite a change from the cool slopes of Diamond Dust! Leap the lava beds and go with the flow! Use the Sonic Spin Dash to activate the elevators, and keep an eye out for Fire shields to save Sonic from suffering a hot foot!

6	Gene Gadget Zone

This mixed-up mechazone is chock full of pipes, tubes and wiring. Not to mention electrified floors, shocking beam weapons, and industrial fans that will blow Sonic away!

7	Panic Puppet Zone

Looks like Robotnik hasn’t even had time to place the Flickies into the robots here. Sonic must be catching up to that evil genius! Bounce on the containers to free the Flickies inside, and make sure to avoid the bubble guns infesting the area.


 Game Over/Continue

You start the game with three Sonic Lives — but no Continues. Gain Continues (three Sonic Lives per Continue) by collecting ten Sonic medals. You can also gain Lives by finding the Sonic 1-UP item.

If Sonic loses all his Lives, and has remaining Continues, a timer appears. Press Start before the timer reaches zero to continue where Sonic left off (Sonic resumes his quest at the beginning of the Stage previously played).


 Strategies for Flicky Island

Press Button B on an uneven surface or while running to perform the Sonic Slow Roll. This keeps Sonic moving on a straight line even on angled surfaces. Use the Slow Roll to collect Rings when walking is too difficult, or when avoiding dangerous obstacles.

Regain control of Sonic on icy surfaces by jumping up and landing in place. All momentum disappears when Sonic lands.

Don’t take chances when liberating Flickies from the robot shells. The easiest and safest way of rescuing the Flickies is by performing the Sonic Spin Dash to crack open the robots.

Look for hidden doorways and secret passages throughout Flicky Island. Extra Lives, Shields, Rings, and Sonic’s pals, Knuckles and Tails, can be found if Sonic looks hard enough.

It may seem obvious, but watch where Sonic is going. There’s danger around every corner, and a little too much speed can lead to a big tragedy!


 Before Starting Play

Caution for users' health

* In rare cases, some users may suffer from the temporary muscular convulsions or loss of consciousness due to a stimulus by the strong flashing light from the monitor screen.  Users having had such an experience must consult with a doctor before using this software.  If you have this kind of trouble, stop using it immediately and consult a doctor.

*  Use this software in the well-lighted room, keeping some distance from the monitor.  You should take 10- to 20-minute break every hour, and avoid using it when you feel fatigue or lack of sleep.

Caution for handling CD-ROM

Keep the disk clean :	Handle the disk carefully not to get scratched or dirty.  Don't bend the disk or enlarge a centre hole.

No marking : 	Don't write anything or put any stickers on the disk surface.

When wiping dirt... : 	Wipe the disk surface tenderly from the centre to the outer edge with a soft cloth for lens cleaning, etc..  Don't use thinner or benzin.

Storage : 	Store the disk in the case under the environment free from high temperature and humidity.

* Do not make illegal copies of this software nor use them for rental business.


Copyright and Trademark Information

Microsoft(R) Windows(R)95 operating system is a registered trademark of Microsoft corporation.

Microsoft(R) Direct X<TM> set of APIs, Microsoft(R) DirectDraw<TM> application programming interface, Microsoft(R) DirectSound<TM> application programming interface are trademark of Microsoft corporation.

Pentium(R) is a registered trademark of Intel corporation.

Sega is a registered trademark of SEGA ENTERPRISES, LTD.

Copyright  SEGA ENTERPRISES, LTD., 1994, 1995, 1997

All rights reserved.

Other brands and their products are trademarks or registered trademarks of their respective holders and should be noted as such.


Credits

PRODUCER
KATS SATO
SEGA EUROPE LIMITED

PROGRAM DESIGN AND IMPLEMENTATION
JON BURTON
TRAVELLERS TALES

HEAD ARTIST
JAMES CUNLIFFE
TRAVELLERS TALES

PROGRAM CONVERSION
STEVE HARDING

GARY VINE
NEIL HARDING
TRAVELLERS TALES

HEAD DESIGNER
TAKAO MIYOSHI
SEGA ENTERPRISES. LTD.

ASSISTANT PRODUCERS
RICHARD LLOYD
SEGA EUROPE LIMITED
KEI SUZUKI
SEGA ENTERPRISES. LTD.

PRODUCT DIRECTOR
TOSHINORI ASAI
SEGA ENTERPRISES. LTD.

TRAVELLERS TALES

PROGRAM DESIGN AND IMPLEMENTATION
JON BURTON

HEAD ARTIST
JAMES CUNLIFFE

CODE CONVERSION
NEIL HARDING
STEVE HARDING
GARY VINE
JON BURTON

GRAPHIC CONVERSION & ADDITIONAL ARTWORK
NEIL ALLEN
DAVE BURTON
JAMES CUNLIFFE
JEREMY PARDON
JON RASHID
ALEX SZELES
BARRY THOMPSON
WILL THOMPSON

UTILITY PROGRAMMING
GARY IRELAND
DAVE DOOTSON
ANDY HOLDROYD

PRODUCTION SUPPORT
KAREN ROBERTS

MORAL SUPPORT
HELEN MUSK
SEGA

SEGA ENTERPRISES. LTD.
SEGA EUROPE LIMITED
SEGA ENTERPRISES INC.

GAME CONCEPT DESIGN (SOJ)
KATS SATO
TAKAO MIYOSHI
KENICHI ONO
TAKASHI IIZUKA

PLAYFIELD DESIGN (SOJ)
TAKAO MIYOSHI
HIROKAZU YASUHARA

ENHANCEMENT DESIGN (SOJ)
TAKASHI IIZUKA
TAKUMI MIYAKE

3D MODELING SUPPORT(SOJ)
TOSHIYUKI MUKAIYAMA

MOVIE CREATION (SOJ)
NORIHIRO NISHIYAMA

MOVIE PROCESSING (SOJ)
YUJI SAWAIRI

MUSIC (SOE)
RICHARD JACQUES

SOUND EFFECTS (SOE)
RICHARD JACQUES
THOMAS SZIRTES

CLOSING THEME
“YOU’RE MY HERO”

MUSIC BY
RICHARD JACQUES

VOICE BY
DEBBIE MORRIS

ALL MUSIC RECORDED
AND PRODUCED AT
SEGA DIGITAL STUDIO
(SOE)

TEST AND PRODUCT SUPPORT MANAGER
JOHN MURPHY

ASSISTANT TEST AND PRODUCT SUPPORT MANAGER

DAVE WILKIN

ASSISTANT LEAD TESTERS (SOE)
DAVE THOMPSON
ROBERTO PARRAGA

LEAD TESTER (SOJ)
KAZUNOBU MIZOKAWA

ADVISORS (SOJ)
YUJI NAKA
NAOTO OSHIMA

PC DIVISION STAFF
SHINJI FUJIWARA
ANDY MEE
SHINOBU TOYODA
HITENDRA NAIK
TCHIE TOKORO
MATT WOLF

EXECUTIVE PRODUCER
SHOICHIRO IRIMAJIRI

© SEGA ENTERPRISES. LTD. 1997